Street Fighter II is a 1991 competitive fighting game developed and published by Capcom and is the sequel to the 1987 game Street Fighter. It adds multiple playable characters, each with their own fighting style, and features such as command-based special moves, a six-button configuration, and a combo system. It was the fourteenth Capcom game to use the CP System arcade system board. In 1992, it was ported to the SNES, for which it became a longstanding system-seller; its success led to a series of updated versions. The console ports sold over fourteen million copies worldwide, including 6.3 million copies on the SNES, making it Capcom's bestselling game for the next two decades and their bestselling game on a single platform. Adjusted for inflation, all versions of Street Fighter II are estimated to have exceeded $10 billion in gross revenue, making it one of the highest-grossing video games of all time. Street Fighter II is credited with popularizing the fighting genre and sparking a renaissance for the arcade game industry, and appears on several lists of the greatest video games of all time.
The game follows several of the conventions and rules established by its predecessor. The player engages opponents in one-on-one close quarter combat in a series of best-two-out-of-three matches. The objective of each round is to deplete the opponent's vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, then a "double KO" or "draw game" is declared and additional rounds will be played until sudden death. In the first Street Fighter II, a match could last up to ten rounds if there was no clear winner sudden death
After every third match in the single player mode, the player will participate in a bonus stage for additional points. The bonus games include (in order) a car-breaking event similar to another bonus round featured in Final Fight; a barrel breaking bonus game where the barrels are dropped off from a conveyor belt on the top portion of the screen; and a drum-breaking bonus game where drums are flammable and piled over each other.
Like in the original, the game's controls use a configuration of an eight-directional joystick and six attack buttons. The player uses the joystick to jump, crouch and move the character towards or away from the opponent, as well as to guard the character from an opponent's attacks. There are three punch buttons and three kick buttons of differing strength and speed (Light, Medium, and Heavy). The player can perform a variety of basic moves in any position, including grabbing/throwing attacks, which were not featured in the original Street Fighter. Like in the original, the player can perform special moves by inputting a combination of directional and button-based commands. This "combo" system was later adopted as a standard feature of fighting games and was expanded upon in subsequent Street Fighter installments.
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