Magic: The Gathering sponsored the video Try Not To Loud Challenge!.
A game of Magic involves two or more players who are engaged in a battle acting as powerful wizards called planeswalkers. Each player has their own deck, either one previously constructed or made from a limited pool of cards for the event. A player starts the game with twenty "life points" and loses the game when their life total is reduced to zero. A player can also lose if they must draw from an empty deck. In addition, some cards specify other ways to win or lose the game. Garfield has stated that two major influences in his creation of Magic: the Gathering were the games Cosmic Encounter, which first used the concept that normal rules could sometimes be overridden, and Dungeons & Dragons. The "Golden Rule of Magic" states that "Whenever a card's text directly contradicts the rules, the card takes precedence." The Comprehensive Rules, a detailed rulebook, exists to clarify conflicts.
Players begin the game by shuffling their decks and then drawing seven cards. Players draw one card at the beginning of each of their turns, except the first player on their first turn unless there are more than 2 players. Players alternate turns. The two basic kinds of cards are "spells" and "lands". Lands provide "mana", or magical energy, which is used as magical fuel when the player attempts to cast spells. Players may only play one land per turn. More powerful spells cost more mana, so as the game progresses more mana becomes available, and the quantity and relative power of the spells played tends to increase. Spells come in several varieties: "sorceries" and "instants" have a single, one-time effect before they go to the "graveyard" (discard pile); "enchantments" and "artifacts" are "permanents" that remain in play after being cast to provide a lasting magical effect; "creature" spells (also a type of permanent) summon creatures that can attack and damage an opponent. The set Lorwyn introduced the new "planeswalker" card type, which represents powerful allies who fight with their own magic abilities.
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