Katana Zero includes no health bar and being hit will result in instant death, similar to Hotline Miami. The player character navigates sidescrolling levels, attempting to kill all enemies in that level using his blade or environmental traps. The player character can deflect bullets with his slash, slow time with a meter that slowly refills, and dodge attacks using rolls. The game also features a real-time conversation system that the player can interrupt.
|Damien Breaks Games||Sushi Ruined My Life|