Halo: Reach is a first-person shooter game played on Game Bang.
Halo: Reach is a first-person shooter game developed by Bungie and published by Microsoft Game Studios for the Xbox 360. The sixth installment in the Halo franchise, Reach takes place in the year 2552, where humanity is locked in a war with the alien Covenant. Players control Noble Six, a member of an elite supersoldier squad, when the human world known as Reach falls under Covenant attack.
Announced at the E3 2009, players who purchased ODST were eligible to participate in a Reach multiplayer beta in May 2010. Microsoft gave Reach its biggest game marketing budget yet and created award-winning live-action commercials, action figures, and interactive media to promote the game. The game grossed $200 million on its launch day, setting a new record for the franchise. Critical reception was positive; many called it the best Halo title yet. Critics praised the graphics and sound, but not so much the plot and characters. Reach was Bungie's final Halo game; subsequent games have been overseen by 343 Industries.
Gameplay is more similar to Halo: Combat Evolved than later games in the series. The player's head-up display displays and tracks their current weapons, abilities, and health; it also contains a compass and a "motion tracker" that registers moving allies, enemies, and vehicles in a certain radius of the player. The HUD changes when the player pilots aircraft and spacecraft.
In the campaign, players fight alien collective the Covenant, who come in eight distinct varieties with different ranks and classes per type. The player is equipped with a recharging damage-absorbing energy shield. Health is replenished using health packs scattered throughout levels. The campaign's encounters with enemies are typically in large, open spaces with weapons caches, cover from enemy fire, and strategic vantage points. New to Halo are dogfight sequences set in space.
Reach features updated versions of old weapons, plus new one fulfilling various combat roles. The system of single-use equipment from Halo 3 is replaced by reusable and persistent armor abilities that remain with a character until replaced. Reach also supports PvP multiplayer through splitscreen on a single Xbox 360, local networks (System Link), and Xbox Live. The game includes standard multiplayer modes such as "slayer" and capture the flag, as well as gametypes new to the franchise. Also included is "Forge", a level editor, and the "theater".