Five Nights at Freddy's 2 (often abbreviated to FNaF 2) is an indie point-and-click survival horror game developed and published by Scott Cawthon. The second installment in the Five Nights at Freddy's series, the game is chronologically set before the events of the first game and centers around Freddy Fazbear's Pizza, where the player plays a security guard and must defend from the restaurant's animatronic mascots, who are possessed by the souls of murdered children out for revenge on their murderer.
Players must survive five night shifts at the Freddy Fazbear's Pizza restaurant from 12 A.M. to 6 A.M. game time, without being attacked by any of the animatronic enemy characters that roam from room to room. Much like the first game, the player cannot leave the office but can track the animatronics' movements via a network of security cameras. The office has three entrances (a hallway and two side air vents), none of which can be sealed off to prevent enemies from entering, but each vent is equipped with a light that can be used to check for any characters are about to enter. Players are given a wearable Freddy Fazbear mask to ward off approaching animatronics; however, this strategy will not work on certain characters, who must be repelled by other means. A flashlight is also available, used to check the hallway and darkened areas of the camera feeds, as well as to reset Foxy via strobing. The power supply for the cameras and vent lights is unlimited, but the flashlight has a limited battery life; if it runs out, the player becomes vulnerable to attack. In addition, a music box has been placed in one room and must be remotely wound up through the camera interface, to avoid being attacked by the Marionette, who appears when the music stops. Failure to defend oneself from the animatronics will result in a jumpscare, ending the game.
Unlike the first game, after the player is killed, there is a chance that, rather than the Game Over screen, one of four low-resolution minigames will appear with instructions given at the start of each. These minigames contain insight into the plot of the game.
The game consists of five levels referred to as "nights", increasing in difficulty. Completing all five adds one star to the title screen and unlocks an even more difficult sixth night, which in turn adds a second star and unlocks a "Custom Night" upon completion. In the Custom Night, the player can adjust the AI difficulty of the individual enemy characters (0 to 20) or play one of ten pre-set challenges. Completing Custom Night with every animatronic set to 20 results in adding the third and final star to the title screen.
The game received mixed-to-positive reviews from critics, who praised the new mechanics but criticized its difficulty in comparison with its predecessor. It was followed by Five Nights at Freddy's 3 in 2015.
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