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== Effect on Smosh and Smosh Videos ==
 
== Effect on Smosh and Smosh Videos ==
Smosh being owned by a company has seemed to put a damper on Smosh's creative freedom. All Smosh content must be appropriate by the company's standards or it not approved. Many fans over time have said that the content has changed a lot and to many not in a positive way. Being owned by a company was one of the main reasons why Anthony left Smosh. When [[Anthony]] announced his departure from Smosh on June 14, 2017 he posted a vlog on his personal channel titled [https://www.youtube.com/watch?v=VJn-wvKmD5k Why I Left Smosh] the same day. In the vlog he explained that Smosh now being a brand owned by a company had made all his creative decisions "go through a filter" and caused him lose his happiness. Anthony explains in his video [https://www.youtube.com/watch?v=1_zuDvgfULw My thoughts about SMOSH/Defy Media Shutting Down] that Defy Media had forced Ian and him to do things he had disliked. This includes starting and stopping shows, starting the indiegogo campaign for Food Battle: The Game, setting its
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Smosh being owned by a company has seemed to put a damper on Smosh's creative freedom. All Smosh content must be appropriate by the company's standards or it not approved. Many fans over time have said that the content has changed a lot and to many not in a positive way. Being owned by a company was one of the main reasons why Anthony left Smosh. When [[Anthony]] announced his departure from Smosh on June 14, 2017 he posted a vlog on his personal channel titled [https://www.youtube.com/watch?v=VJn-wvKmD5k Why I Left Smosh] the same day. In the vlog he explained that Smosh now being a brand owned by a company had made all his creative decisions "go through a filter" and caused him lose his happiness. Anthony explains in his video [https://www.youtube.com/watch?v=1_zuDvgfULw My thoughts about SMOSH/Defy Media Shutting Down] that Defy Media had forced Ian and him to do things he had disliked. This includes starting and stopping shows, starting the Indiegogo campaign for [[Food Battle: The Game]] without the game even being conceived as well as setting its goal at an extremely high level, raising over $250,000 in which neither he nor Ian made any profit and various other things.
 
[[Category:Merchandise]]
 
[[Category:Merchandise]]
 
[[Category:Organization]]
 
[[Category:Organization]]

Revision as of 14:57, 9 November 2018

Defy Media was a media production company that owned and operated Smosh and Smosh Productions. Smosh was sold for stock to Alloy Digital in 2011 which then merged with Break Media, created in 2008, to become Defy Media in 2013. Smosh was the largest branch of Defy Media. The company also owned YouTube channels such as Clevver News and Screen Junkies. It was was closed on November 7, 2018 due to marketing conditions.

With Smosh

Defy-media-2

DEFY Media Logo

Defy handled all Smosh mobile applications and games including the now retired, Food Battle: The Game. Defy was one of the main producers for Smosh: The Movie along side Smosh Productions and AwesomenessTV. Defy also produces all of Smosh's Prank It Forward videos. They also produced Smosh's Part Timers, a scripted comedy series with sponsorship from Schick Hydro.

Effect on Smosh and Smosh Videos

Smosh being owned by a company has seemed to put a damper on Smosh's creative freedom. All Smosh content must be appropriate by the company's standards or it not approved. Many fans over time have said that the content has changed a lot and to many not in a positive way. Being owned by a company was one of the main reasons why Anthony left Smosh. When Anthony announced his departure from Smosh on June 14, 2017 he posted a vlog on his personal channel titled Why I Left Smosh the same day. In the vlog he explained that Smosh now being a brand owned by a company had made all his creative decisions "go through a filter" and caused him lose his happiness. Anthony explains in his video My thoughts about SMOSH/Defy Media Shutting Down that Defy Media had forced Ian and him to do things he had disliked. This includes starting and stopping shows, starting the Indiegogo campaign for Food Battle: The Game without the game even being conceived as well as setting its goal at an extremely high level, raising over $250,000 in which neither he nor Ian made any profit and various other things.