In Colt Express, players represent bandits robbing a train at the same time; the goal is to become the richest outlaw of the Old West.
Players draw a "round" card which determines the number and order of play as well as whether to play the cards face up (visible) or face down (hidden). In the Schemin' Phase, players play cards to a central card stack following the outline on the round card. In the Stealin' Phase, the central card stack is turned over and the cards are turned over one at a time and the player who played the revealed card executes the action depicted.
Actions include "vertical movement" to move from inside the car to the roof or from the roof to inside the car, "horizontal movement" to move to the next car, or move up to 3 cars away if on the roof, "punch" to punch the player in the same car sending them to a neighboring car and causing them to drop one piece of loot, "shoot" to fire your gun at a player in a neighboring car or in your line of sight if on the roof, "steal" to take any loot on the floor, and "move marshal" to cause the marshal to move to a neighboring car and fire his gun at all bandits in the car, causing them to flee to the roof.
A game lasts for 5 rounds. A $1000 bonus is given to the first player who shoots all of their bullets, and the player with the most money is the winner.
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