Each player is randomly dealt a Character card and a Role card: there is always a Sheriff, two Outlaws and a Renegade. Roles depend on the number of players (for example, with 7 players there will be 1 Sheriff, 2 Deputies, 3 Outlaws and 1 Renegade). The Role cards are given face down to each player. The Sheriff shows his card.
The game is played in turns, in clockwise order. The Sheriff begins. Each player's turn is divided into three phases.
- Draw two cards: The active player draws the top two cards from the draw pile. He or she must do this at the beginning of his or her turn. As soon as the draw pile is empty, shuffle the discard pile to create a new playing deck. Some characters have abilities that vary the number of cards drawn per turn.
- Play any number of cards: Now the player may play to help himself or hurt the other players, trying to eliminate them. He is not forced to play cards during this phase. Any number of cards may be played; there are only two limitations.
- Discard excess cards: Once the second phase is over (you do not want to or cannot play any more cards), then you must discard from your hand any cards exceeding your hand size limit. The hand size limit of a player (at the end of his turn) is equal to the number of bullets currently shown on the card that lies under his character card. Then it is the next player's turn, in clockwise order.
If the Sheriff eliminates a Deputy, the Sheriff must discard all the cards he has in hand and in play. Any player eliminating an Outlaw (even if the eliminating player is himself an Outlaw) must draw a reward of 3 cards from the deck. Once the Sheriff is killed, the game is over. If the only player left is a Renegade, the Renegade wins. However, if two or more players are still alive or the only remaining player is an Outlaw, all the Outlaws win, dead or alive.
On the other hand, if all Outlaws and Renegades are dead before the Sheriff dies, the Sheriff and all the Deputies win, dead or alive.
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