ZombiU

ZombiU is a game played by Ian and Anthony on Gametime with Smosh Games; Lasercorn and Sohinki on Cage Match Challenge and Mari and Flitz on Super Mari Fun Time.

Game Information
ZombiU (titled Zombi on platforms other than the Wii U) is a 2012 first-person shooter survival horror game developed by Ubisoft Montpelier and published by Ubisoft. The game was a launch title for the Wii U and is also packaged with the Wii U ZombiU bundle; along with the Wii U Pro Controller, the special ZombiU art book, a digital copy of Nintendo Land, and the contents of the Wii U Deluxe Set. ZombiU received generally positive reviews from critics.

Set in London, the player assumes the role of a random survivor in a zombie apocalypse, collecting various items and weapons used to fight and kill zombies that are located or looted from different areas. If the player is killed by a zombie, the character will permanently die and the player will then take the role of another random survivor. The previous character will become a zombie, whom the player must kill in order to reclaim his original inventory. If the player has Miiverse enabled, it is possible that other players' characters will also appear as zombies carrying the items they had collected. The player can also tag clues and hints onto walls that other players can see when they're on their own adventure.

The controls extensively use the features of the Wii U GamePad. During normal play, the touchscreen is used to manage the player's inventory and displays a minimap of the immediate area, showing the player's location and nearby items. The touchscreen is also used for context-sensitive actions, such as barricading doors or hacking combination locks. The GamePad gyroscope is also utilized: while viewing the touchscreen, the player may move the controller around in space to focus on and scan different areas of the area in order to find items. While performing any of these actions, the perspective on the television switches to a fixed third-person view, showing the player character and the surrounding area. In this state, the player is vulnerable to attack and must watch both the Wii U GamePad touchscreen and the television screen in order to avoid potential harm.