Bop It

Bop It is a game played on Smosh Games.

Bop It
In 1996, the instructions to a handheld voice game called Bop It were copyrighted. This game was the first of what was later to become a series of Bop It games relying on the same set of basic patents. The original game, called simply Bop It, features three inputs — "Bop it!" (a depressible button), "Twist it!" (a twistable lever) and "Pull it!" (a pullable handle) — and three game modes: Solo Bop, Vox Bop and Beat Bop. Gameplay is predicated upon a player's efforts to match the commands issued by the Bop It in a timely manner by performing the task that is commanded. Thus if the Bop It is to call out "Bop it!", the player must quickly depress the "Bop It!" button. If the Bop It is to call out "Twist it!", the player must quickly turn the "Twist it!" crank. If the Bop It is to call out "Pull it!", the player must quickly pull the "Pull It!" handle. Players' scores are announced at the end of gameplay with a cypher in which different tones represent different point values and the maximum possible score is 100. In 2000, a second edition model was made which can score up to 200. In the 2000 release at the end sequence, each "Pull It!" whistle denotes 100 points, each ratchet denotes 10, and each drum denotes 1 point. If the player reaches 200 points, the game will just play the victory song. This style of score-reporting would later recur in later Bop It models, and the Zing It spin off (see below). The same cypher values were used for all subsequent Bop It cyphers. This device requires 3 AA batteries.

Bop It Extreme
In 1998, Hasbro copyrighted its instructions for the Bop It Extreme, describing the underlying patents as "pending." This game included the additional commands "Flick it!" (a green zigzag lever) and "Spin it!" (a red wheel) along with the original three from Bop It. The game featured 4 game modes (Vox Bop, Beat Bop, Vox Bop Solo and Beat Bop Solo), and the maximum score (reported via cypher) was increased to 250. As with the earlier Bop It model, special victory songs were unlocked upon completion. Thus, achieving a score of 100 or greater rewards the player with an additional victory song after the announcement of the score. On reaching 150 inputs, a different special victory celebration plays, and achievement of the maximum score would trigger a yet different special victory ending. This device requires 3 AA batteries.

In 2003, this model was one of the top games in the market.

Bop It Extreme 2
Partially reliant on the original Bop It's 2000 patent, the Bop It Extreme 2 also relied on the newly issued 2001 patent describing the layout changes that had been adopted for use in the Bop It Extreme. With its instructions copyrighted in 2002, the layout of Hasbro's Bop It Extreme 2 was shown to be altered from that of Bop It Extreme. The shapes of several inputs were also altered. Volume controls were added, and the method of score reporting was changed to using plain English. In addition to the four modes featured in Bop It Extreme, a "One on One" mode was added. Bop It Extreme 2 was awarded "Electronic Game of the Year 2005" in the UK. This device requires 3 AA batteries.

Bop It Extreme 2 was made in black, white, and pink variants. The Bop it Extreme 2 like the Bop it Extreme has a maximum score of 250. Hasbro also released a German-speaking version with the name "Simon Challenge".