LittleBigPlanet 2

LittleBigPlanet 2 is a platformer game played by Ian and Anthony on Gametime with Smosh on Smosh Games.

Information
LittleBigPlanet2 is a 2011 puzzle-platformer game developed by Media Molecule and published by Sony Computer Entertainment Europe for PlayStation 3. It is a direct sequel to the critically acclaimed 2008 title LittleBigPlanet and the third game in the series following a PSP version released in 2009. Most of the more than 3 million levels created by users in the first game carry over and are playable and editable in LittleBigPlanet 2. The game received universal acclaim from critics.

Gameplay
While still retaining the three-layer, 2.5D nature of the original title, with the player controlling their Sackboy characters, players are not restricted solely to platforming levels, and can now choose to create many types of levels including racing, puzzle, and role-playing games. New animation recording options are available and players can create full cutscenes, manipulate the camera for both cut-scenes and gameplay, and record their own sound effects for use in the level. As well as including a wide selection of original and licensed music, the game also includes a robust music sequencer. Multiple levels can be linked together so that finishing one level immediately takes the player to the next in the series.

A new tool to assist in gameplay creation is the "Controlinator", which allows players to assign specific actions, such as button presses or Sixaxis motion control, to specific aspects of their gameplay design. Players are not restricted to using it on level elements, however, and they may use it to direct the actions of Sackboy, allowing greater freedom of movement. In addition, more gameplay items are available including a grappling hook, the "Creatinator" - a hat which is worn by Sackboy and can be configured by the Creator to fire any object - and the "Grabinators" which allow Sackboy to pick up and throw grabable objects.

Enemy creation has also been improved. Players can now create "Sackbots", which are NPCs whose AI can be controlled by the level creator. Options include determining weak points on the Sackbots, as well as programming routines for the AI to follow. Sackbots can be customized using costumes and decorations. Sackbots may also be controlled by the aforementioned controlinators.

All DLC from the first game is usable in this sequel, as are most user-made levels from LittleBigPlanet.