Rayman Origins

"You'll hear this game thrown around a lot when people talk about underrated titles that people didn't pick up, and there's a reason for that: it's really good. The platforming is super fun and toward the latter stages is actually relatively challenging. What takes this game over the top, though, is its charm. From the character and level design to the silly songs that will almost definitely get stuck in your head, you'll have a lot of fun with a friend playing through this one."

- Sohinki

Rayman Origins is a game featured on Top 5 Friday and played by Ian and Anthony on Gametime with Smosh.

Game information
Rayman Origins is a 2011 platform game developed and published by Ubisoft. It is the fourth main installment in the Rayman series, and the first main installment since 2003's Rayman 3: Hoodlum Havoc. The story follows Rayman, his friend Globox, and two teensies as they fight Darktoons and other evil creatures that have infected the Glade of Dreams.

The game was critically acclaimed, being highly praised for its graphical style, level design, and sense of humor. Despite its critical reception, it did not perform very well commercially during its original release.

Gameplay
Rayman Origins is a side-scrolling platformer, playable with up to four local players, who can control Rayman, Globox, or two Teensies. Players travel through a level, fighting enemies and rescuing imprisoned Electoons. They can gain new abilities such as running up walls, gliding, swimming, and shrinking to reach new areas. Certain segments also see players riding a mosquito, where players can shoot enemies or inhale and fire them. If a character is hit by an enemy or obstacle, they will "bubblize". Players can collect hearts that will protect them from one hit. Throughout each level, players can collect yellow Lums. When a character collects a Lum King, it turns all Lums red for a short time. There are also Skull Coins placed in hidden or dangerous areas, and the coin is lost if the player is harmed while getting it.

To progress through certain parts of the story, players need to free Electoons. The most common way to get them is to free them from cages; there is one at the end of each level, with more to be found in hidden areas and are guarded by several enemies and a force field. Each level has a medallion that shows how many Electoon challenges the players completed. Scoring high marks in these challenges can earn medals and trophies. Players can unlock treasure chest levels, in which they must chase a runaway treasure chest across a dangerous course in order to receive a skull tooth. Completing all of the teeth grants access to the bonus level, The Land of the Livid Dead.